Wake
Wake is an arial racing and exploration game in which the path you take is an important choice.
Explore the islands of Wake in a small but powerful sea plane. Scattered throughout the rolling hills, along steep cliffs, and in complex cave networks, are the beacons of a lost communication system. By transporting signals between these towers, it can be restored, but that might only be achieved by the most skilled of seaplane pilots. The game starts in a free roaming mode where you can explore the environment and get familiar with controlling the plane. There are racing challenges where you can set personal high scores. To start a race visit one of the main towers. While racing, you are only guided by a compass pointing to the final target tower and a magic orb that loses energy over time. To finish a race the orb has to be refilled by flying through checkpoint gates along the way. However, which checkpoints you use and which ones you try to shortcut is up to you.
Team
- Artist,
- Game Designer,
- Game Programmer
- Bernhard Riedl
- Artist,
- Game Designer
- Moritz Knauder
- Sound Designer
- Franz Pichler